Showing results by author "Neal "Koibu" Pass Erickson" in All Categories
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Floating Fortress
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Four chosen Wardens of the village of Aknara are called to action as a rising crisis leads to the rediscovery of the lost Floating Fortress of Ferris. The four defenders must now unite and use their new found powers to safeguard and guide their village while dealing with powerful outside forces who look to use the fortress for their own ends.
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Dicing With Death - Father Prosper
- By: Neal "Koibu" Pass Erickson
- Original Recording
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This single player campaign tells the tale of Father Prosper, a cleric of Quantarius seeking to bring balance to the world around him.
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Dicing With Death - Fenix
- By: Neal "Koibu" Pass Erickson
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Fenix, a commoner from Mistrya, survived an attack from Scoria. With the war over he goes on a pilgrimage to go serve the golden dragon Shine.
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Rise of Drekis Chapter 5: One Empire, Indivisible
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Rise of Drekis will feature discrete chapters telling the story of what happens after the events of The War for Arcadia. We know Drekis becomes a power house, but that's just the big picture. What is happening on the level of individuals? Is this a great benevolence that spreads? Is it a brutal regime?
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Rise of Drekis Chapter 4: Humanity
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Rise of Drekis will feature discrete chapters telling the story of what happens after the events of The War for Arcadia. We know Drekis becomes a power house, but that's just the big picture. What is happening on the level of individuals? Is this a great benevolence that spreads? Is it a brutal regime?
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Rise of Drekis Chapter 3: Echoes of the Ancients
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Rise of Drekis will feature discrete chapters telling the story of what happens after the events of The War for Arcadia. We know Drekis becomes a power house, but that's just the big picture. What is happening on the level of individuals? Is this a great benevolence that spreads? Is it a brutal regime?
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City Dwarves
- By: Neal "Koibu" Pass Erickson
- Original Recording
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This story begins with our PCs, a trio of young dwarves, living in a city. They're the children of cobblers who perished the month prior when plague swept through the city. Coming home from the funeral, they have found their shop ransacked. Tools broken, shoes in for repairs ruined, the whole place a mess, except for one left boot that has been repaired and left in the middle of the room. Obviously this was the work of a rival cobbler shop, but which one? And why? Soon enough the clients stop coming in. No new orders for shoes, boots, or even sandals.The potential heroes are facing a serious ...
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Rise of Drekis Chapter 1: The Talens & The Deserters
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Performance
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Story
Rise of Drekis will feature discrete chapters telling the story of what happens after the events of The War for Arcadia. We know Drekis becomes a power house, but that's just the big picture. What is happening on the level of individuals? Is this a great benevolence that spreads? Is it a brutal regime?
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Rise of Drekis Chapter 2: Outpost on the Frontier
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Story
Rise of Drekis will feature discrete chapters telling the story of what happens after the events of The War for Arcadia. We know Drekis becomes a power house, but that's just the big picture. What is happening on the level of individuals? Is this a great benevolence that spreads? Is it a brutal regime?
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Dicing With Death - Divan
- By: Neal "Koibu" Pass Erickson
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The protagonist of this single player campaign is Divan, a Half-Elf living on the island of Ancient Bravo during the Age of Heroes hailing from the small town of Nekkraut before it grew into a great city in the Age of Might.
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Homeward Bound
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Taking place in the immediate after effects of Frozen Frontier, this is the first high level campaign featured on this channel. Our heroes explore a new and wild world with different laws of nature, strange environments, and intimidating monsters. What horrors await our heroes? How will they ever find their way home? What will be the costs?
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Tides of Death
- By: Neal "Koibu" Pass Erickson
- Original Recording
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Tides of Death is a Pirate themed campaign that takes place in the ringed island formation of the Dardens. Following the theft of King of Wake County's newly built warship, Captain John Winters starts his escape to Solum by picking up Eridonian refugees from Redport. The journey abruptly ends with the party surviving a shipwreck on an island in the outer ring of the Dardens.
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Frozen Frontier
- By: Neal "Koibu" Pass Erickson
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Caldonia is the cursed continent to the south of Arcadia. 1509 years ago it was frozen over in the same horrific event that created the canals of Arcadia. Since then, nobody has ventured to this lost land. High Princess Sela of the kingdom of Drekkis is launching an expedition to Caldonia in hopes of recovering the treasures of a lost civilization. Our heroes will have to battle the elements alongside unknown dangers as they explore uncharted lands.
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Light of Illumis
- By: Neal "Koibu" Pass Erickson
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"Light of Illumis" centers around 4 clerics who want to use a Philosophers' Stone to render all undead vulnerable to sunlight. We will pick up their story near the end, as their agent is delivering to them the Philosopher's Stone they will use in their ritual.
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Dicing With Death - Georg
- By: Neal "Koibu" Pass Erickson
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A single player campaign featuring an ambitious young wizard in possession of a great artifact whose story is entwined with that of the Hardcore Heroes cast.
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Hardcore Heroes
- By: Neal "Koibu" Pass Erickson
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The first grand campaign in the Arcadia saga, this story of 4 unlikely heroes sets off a chain of events that spans many campaigns and years.Played in 2nd edition AD&D with strong adherence to the original rules. When a character reaches 0hp, they die and their player is removed from the campaign permanently.
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