• We All Like Dragon Age: The Veilguard

  • Nov 10 2024
  • Length: 1 hr and 3 mins
  • Podcast

We All Like Dragon Age: The Veilguard

  • Summary

  • We've all been playing Dragon Age: The Veilguard and discuss the gameplay, story, favourite companions, class and race choices and more.

    Dylan also discusses his final thoughts on Life is Strange: Double Exposure after finishing the game, and he and Ciaran discuss Wizard of the Coast's commitment to cross-over sets in Magic: The Gathering.

    Show Dot Points

    • The character creation system in Dragon Age is highly praised for its depth and integration into the story.
    • Combat mechanics improve significantly with increased difficulty settings, enhancing the tactical experience.
    • The story of Dragon Age: The Veil Guard is considered less engaging compared to previous titles in the series.
    • Multiplayer gaming experiences are often hindered by a lack of friends who play the same games.
    • Character relationships and choices play a crucial role in the gameplay experience, affecting party dynamics.
    • The game features a mix of linear and open-world elements, providing a balance of exploration and structure.
    • Players appreciate the variety of companions and their unique skills, though some feel less connected to them than in previous games.
    • The pacing of the game's early hours is criticized for being disjointed and lacking clear direction.
    • The quest design could benefit from clearer indicators of difficulty and expectations for players.
    • Overall, the game is rated as a solid experience, with room for improvement in storytelling and character engagement. Parrying activates powerful abilities like Necrotic Blades.
    • Character customization is crucial for player engagement.
    • The game design reflects its origins as a multiplayer co-op.
    • Quest management encourages story progression without distractions.
    • The absence of DLC allows focus on future projects like Mass Effect.
    • Armour customization adds depth to character personalization.
    • Merchant interactions are tied to reputation systems.
    • Trophy systems can hinder player experience and freedom.
    • Baldur's Gate 3 sets a high standard for RPGs.
    • Gameplay mechanics can lead to player frustration. Woke culture in gaming reviews can skew perceptions.
    • Life is Strange has both strong and weak elements.
    • Character development is more important than power in games.
    • Magic: The Gathering is shifting towards IP collaborations.
    • Crossovers are challenging the uniqueness of gaming IPs.
    • Players are divided on the impact of woke culture in games.
    • The latest Life is Strange game has mixed reviews.
    • Magic: The Gathering's collaborations may dilute its original lore.
    • Pokémon TCG continues to evolve with new sets and events.
    • The gaming community is adapting to rapid changes in-game content.

    Hosts: Dylan Blight: https://twitter.com/vivaladil Ashley Hobley: https://twitter.com/ashleyhobley Ciaran Marchant: https://twitter.com/YaboyRingo

    Arcade Couch Credits:

    • Music by: Dylan Blight
    • Art by: Cherie Henriques
    • Summary Show Notes: Created by Riverside.FM AI Integration

    All Episodes:

    • https://explosionnetwork.com/arcade-couch/

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