Arcade Couch

By: Explosion Network
  • Summary

  • Arcade Couch is the Explosion Network’s premiere video games podcast featuring discussions on the latest games, tech, industry news and more. Available every Monday at 6 AM AEST
    Explosion Network 2019
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Episodes
  • We All Like Dragon Age: The Veilguard
    Nov 10 2024

    We've all been playing Dragon Age: The Veilguard and discuss the gameplay, story, favourite companions, class and race choices and more.

    Dylan also discusses his final thoughts on Life is Strange: Double Exposure after finishing the game, and he and Ciaran discuss Wizard of the Coast's commitment to cross-over sets in Magic: The Gathering.

    Show Dot Points

    • The character creation system in Dragon Age is highly praised for its depth and integration into the story.
    • Combat mechanics improve significantly with increased difficulty settings, enhancing the tactical experience.
    • The story of Dragon Age: The Veil Guard is considered less engaging compared to previous titles in the series.
    • Multiplayer gaming experiences are often hindered by a lack of friends who play the same games.
    • Character relationships and choices play a crucial role in the gameplay experience, affecting party dynamics.
    • The game features a mix of linear and open-world elements, providing a balance of exploration and structure.
    • Players appreciate the variety of companions and their unique skills, though some feel less connected to them than in previous games.
    • The pacing of the game's early hours is criticized for being disjointed and lacking clear direction.
    • The quest design could benefit from clearer indicators of difficulty and expectations for players.
    • Overall, the game is rated as a solid experience, with room for improvement in storytelling and character engagement. Parrying activates powerful abilities like Necrotic Blades.
    • Character customization is crucial for player engagement.
    • The game design reflects its origins as a multiplayer co-op.
    • Quest management encourages story progression without distractions.
    • The absence of DLC allows focus on future projects like Mass Effect.
    • Armour customization adds depth to character personalization.
    • Merchant interactions are tied to reputation systems.
    • Trophy systems can hinder player experience and freedom.
    • Baldur's Gate 3 sets a high standard for RPGs.
    • Gameplay mechanics can lead to player frustration. Woke culture in gaming reviews can skew perceptions.
    • Life is Strange has both strong and weak elements.
    • Character development is more important than power in games.
    • Magic: The Gathering is shifting towards IP collaborations.
    • Crossovers are challenging the uniqueness of gaming IPs.
    • Players are divided on the impact of woke culture in games.
    • The latest Life is Strange game has mixed reviews.
    • Magic: The Gathering's collaborations may dilute its original lore.
    • Pokémon TCG continues to evolve with new sets and events.
    • The gaming community is adapting to rapid changes in-game content.

    Hosts: Dylan Blight: https://twitter.com/vivaladil Ashley Hobley: https://twitter.com/ashleyhobley Ciaran Marchant: https://twitter.com/YaboyRingo

    Arcade Couch Credits:

    • Music by: Dylan Blight
    • Art by: Cherie Henriques
    • Summary Show Notes: Created by Riverside.FM AI Integration

    All Episodes:

    • https://explosionnetwork.com/arcade-couch/

    Support Us:

    • http://www.ko-fi.com/explosion
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    1 hr and 3 mins
  • Two Chapters In Life is Strange: Double Exposure
    Nov 3 2024

    Dylan and Ciaran discuss their time playing the first two chapters of Life is Strange: Double Exposure.

    They also discuss their time with the recently released Pokemon Trading Card Game Pocket, which everyone seems to be playing right now.

    Show Dot Points

    • The hosts express nostalgia for the original 'Life is Strange' series.
    • The 'Pokemon Trading Card Game Pocket' mechanics are simplified for a broader audience.
    • Players are experiencing a mix of enjoyment and frustration with the battling system in 'Pokemon'.
    • The importance of character interactions and emotional storytelling in games is highlighted.
    • The hosts discuss the impact of early access on game releases.
    • Gamers have a strong sense of community, as reflected in their discussions.
    • The hosts emphasize the need for a ranked mode in Pokemon to enhance competitive play. To encourage engagement, players should receive XP for losing.
    • The Wonder Picks feature enhances the excitement of card selection.
    • Different booster packs contain unique cards, affecting strategy.
    • Farfetch'd is currently an overpowered card in the game.
    • The game mechanics differ from traditional trading card games, making it more accessible.
    • The card collection aspect is a significant draw for players.
    • Community engagement through liking binders can enhance the experience.
    • The need for a dark mode in the game interface is emphasized.
    • Upcoming game releases are varied and cater to different audiences.
    • Personal preferences in gaming can influence engagement and enjoyment.

    Hosts: Dylan Blight: https://twitter.com/vivaladil Ashley Hobley: https://twitter.com/ashleyhobley Ciaran Marchant: https://twitter.com/YaboyRingo

    Arcade Couch Credits:

    • Music by: Dylan Blight
    • Art by: Cherie Henriques
    • Summary Show Notes: Created by Riverside.FM AI Integration

    All Episodes:

    • https://explosionnetwork.com/arcade-couch/

    Support Us:

    • http://www.ko-fi.com/explosion
    Show More Show Less
    59 mins
  • What's the differences between Persona and Metaphor Really?
    Oct 27 2024

    Into the second week of Metaphor: ReFantazio and Dylan discuss with Ciaran the major early differences between the latest game from Atlus and the Persona series.

    Show Dot Points

    • The gaming news cycle is slow during this time of year.
    • Legacy of Kain is getting a remaster with significant updates.
    • Beyond Good and Evil 2 has a new creative director after years of development.
    • Star Citizen's development raises ethical concerns about funding and release.
    • Game mechanics in new titles can significantly impact player experience.
    • Remasters can breathe new life into classic games.
    • Ubisoft's recent struggles reflect broader industry challenges.
    • Player engagement and community feedback are crucial for game development.
    • The importance of balancing ambition with realistic development timelines.
    • Narrative elements in games can sometimes be confusing for players. Persona games are known for their cutscene-heavy narratives.
    • The pacing of Persona games can be slow to start.
    • Game sales can lead to significant consequences for development teams.
    • High-quality games can still fail commercially due to marketing decisions.
    • Nintendo's online playtest program is shrouded in secrecy.
    • The gaming community is eager for new Nintendo announcements.
    • The infrastructure of Nintendo's online services is often criticized.
    • Developers face increasing pressure to ensure commercial success.
    • The future of game development is uncertain amid changing market dynamics.
    • Speculation about upcoming Nintendo Directs and game releases is rampant.

    Hosts: Dylan Blight: https://twitter.com/vivaladil Ashley Hobley: https://twitter.com/ashleyhobley Ciaran Marchant: https://twitter.com/YaboyRingo

    Resources

    • Legacy of Kain: Soul Reaver 1 & 2 Remastered enhancements include map, compass, and more | Eurogamer.net
    • Beyond Good & Evil 2 still in development, now with new creative director | Eurogamer.net
    • Prince of Persia: The Lost Crown team disbands following low sales - Explosion Network
    • 'Switch Online Playtest Program' details leak - Explosion Network

    Arcade Couch Credits:

    • Music by: Dylan Blight
    • Art by: Cherie Henriques
    • Summary Show Notes: Created by Riverside.FM AI Integration

    All Episodes:

    • https://explosionnetwork.com/arcade-couch/

    Support Us:

    • http://www.ko-fi.com/explosion
    Show More Show Less
    42 mins

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