The Outpost Podcast

By: Orange Nebula
  • Summary

  • Conversations about inspired thinking, hosted by Orange Nebula — a creative agency making board games and other popculturey-type things.
    Copyright 2019 All rights reserved. The Outpost Podcast is produced by Orange Nebula in association with Kid Giant Productions. All rights reserved. The Outpost theme, “Reflections” by Stanley Gurvich, is licensed for use and has been edited to include the following sounds from freesoundorg, licensed under Creative Commons Attribution 3.0 Unported (CC BY 3.0): Start Up by Viznoman, Sci-Fi Cannon by Humanoide9000, Hyperdrive1 by Assimulation_Gaming.
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Episodes
  • E64 (S3E5) - Being Inspired While Exhausted
    Oct 31 2024
    In this episode, we start off with a look at the impact of the natural world on our work here at O-Neb. How do we connect with nature? How do we interpret what we see and put it into our designs? Perhaps it is the shapes and patterns that inspire. Or maybe its a sense of something more cosmic and grand that moves us to insight? We each come at this a little different and this was a more interesting community question than we originally thought it would be. For the main topic, we dive deeply into how we deal with exhaustion and how inspiration can come from that state. Where’s the line between investing yourself and becoming a workaholic? What does it mean to truly lose yourself in the work? Can exhaustion maybe be a good thing if the result turns out amazing? Is all of this just a bunch of unhealthy brightsiding?! There’s also little something about a fantasy life, some confusing dualities, and writing genius ideas in our sleep (it totally happens). All this and more awaits in the newest episode of The Outpost.
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    54 mins
  • E63 (S3E4) - Influence From Other Board Games
    Sep 23 2024

    What other tabletop experiences have influenced our games? We’re not huge proponents of “all design is iterative” or “great artists steal” as overarching ethos, but we do love to weave a healthy thread of inspiration from other creations into our own. Find out what other games had their voice in the creation of Vindication, Unsettled, and Spirit Fire. Would you have guessed those influences? Are there others you would have assumed? Are there any games that *you* find particularly inspiring? Why? Let us know in the comments and we’ll let you know how right and wrong you are! What types of mindsets, mottos, strategies, practices, principles, lenses, tactics, and what not are at the heart of our game design mentality? What about theme versus mechanics? What is invisible design? What is a “sacred concept”? How do hostage negotiation tactics factor into our thinking? How do we choose what to keep and what to cull? We have thoughts! We think they’re pretty good. What other thoughts are good? Do *you* have thoughts? ….Are they good? Think those thoughts at us in the comments so we can have thoughts about your thoughts and we can get a whole thing going.

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    51 mins
  • E62 (S3E3) - Live Lore: Vindication
    Sep 12 2024

    We're talking lore(s)! First, some real-life O-Neb lore, which ends up being more full of feels and substance than we would have guessed. Then, some make-believe Vindication lore, which ends up being exactly as full of oddness and hilarity as we would have guessed. In a format we will definitely be returning to, our producer throws cards from Vindication onto the screen in front of us and we improv/brainstorm possible backstories and personalities for each character presented to us. If we studied this episode closely, we'd probably learn some things about ourselves. But we're not going to. We know more than enough already.

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    56 mins

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