Episodes

  • S1E8. Tide.Pod.Dads.
    Aug 20 2022

    The party arrives in Exhaustion (sort of), Sarbis sees some familiar faces, and we meet the mysterious Byreenari.

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    47 mins
  • S1E7. Thorn.Wind.Blend.
    Aug 13 2022

    Bloom thinks she sees something scary and the party emerges from the tunnel just in time to break wind.

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    52 mins
  • S1E6. Pros.Cons.Plans.
    Aug 6 2022

    New details emerge about Young Dromik and, oh my God, they’re still talking about kicking the kid into a hole. What is wrong with these people?

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    56 mins
  • S1E5. Fire.Sick.Blind.
    Jul 30 2022

    The party wonders if (and what) elementals barf. Their new friend reveals a secret that may or may not seal his fate. Will they kick him into a hole? Those guys!

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    54 mins
  • S1E4. Pit.Mephit.Fly.
    Jul 23 2022

    As they continue their journey to the surface world, our “heroes” debate the merits of murdering a defenseless child. Also, is it just Peanut’s singing, or is it getting hot in here?

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    56 mins
  • S1E3. Climb.Sneak.Surprise.
    Jul 16 2022

    What’s worse than scurrying through fungus tunnels in the Underdark? Finding out you’ve been followed!

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    49 mins
  • S1E2. Banish.Fail.Flee.
    Jul 9 2022

    Flying and sneaking and climbing, oh my! Our players attempt to escape notice and flee the Underdark. Will they succeed? Only listeners from the future know for sure!

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    49 mins
  • S1E1. Dreams.Lolth.Orcus.
    Jul 3 2022

    Part eerie series of dream sequences, part oh-crap-demons-are-attacking-the-city, this episode marks the first official play session of Roll.Hit.Die. The party finds something they’ve been looking for, shake off Lolth-sent nightmares, and try to banish something called a Death Knight.

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    52 mins