Episodes

  • Patchnotes 5 – You Are NOT Bunnygirl
    Mar 2 2022
    The guys sit down with (Just) Jordan to discuss his game in development, You Are NOT Bunnygirl. Protect Bunnygirl from her foes In You Are NOT Bunnygirl, you control a robot who wakes up deep underground. You must protect her from her malfunctioning siblings, the dangers of the Lab, and even her own emotions. Features: Manage Physical and Emotional Health in a story about self-careExplore an atmospheric world with a minimalistic color aestheticSynth-based soundtrack with lots of reverbEmotionally scarred NPCsThe save point is a couchThe save point is also a lesbianThe save point will yell at you if you're bad at the game
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    Less than 1 minute
  • IBIF Podcast 120 – Identifying as Number 2
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  • Patchnotes 4 – Mr. Sleepy Man
    Feb 1 2022
    The guys sit down with Devin Santi to discuss Mr. Sleepy Man, available on Steam. It's getting late for the citizens of Bedtime Town, and it looks like there's one peculiar fellow who's up way past his bedtime... Mr. Sleepy Man is a sandbox-adventure where you play as a sleepy guy who's not really in control of his own actions. It's up to you to decide whether this world is a sweet dream or a nightmare. Mr. Sleepy Man has many tricks up his...pajamas. He can just about interact with anything he gets his little hands on. Let's hope he doesn't accidently break someone's dreams in the process. What can Mr. Sleepy Man do?
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  • Patch Notes 3 – Bō with Squid Shock Studios
    Nov 11 2021
    Chris and Trevor from Squid Shock Studios join the IBIF crew to discuss their new game Bō, as well as their journey to founding their studio. Sit back and relax as we have a fun and energetic conversation with 2 really cool dudes! Bō is a hand-drawn 2.5D adventure platformer based in a colorful world of Japanese folklore. You play as a tiny fox spirit that grows from lotus blossom after being blessed by the moon god. Use your legendary bō staff to bounce and move fluidly through a delightfully-demonic east asian fever dream. Use the tight movement and reset system to reach areas efficiently and gracefully or recover chaotically while floundering for footing. Fluid jumping, bouncing and aerial/acrobatic movement and combat is taken to a new level of flow and complexity and becomes central to the game play. Meet new characters when you least expect and help them on their quests, unravel the mystery of why Bō was sent to this realm and find your greater purpose.
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    Less than 1 minute
  • Patch Notes 2 – Damaged in Transit with Everook
    Jun 23 2020
    Wyatt, Diego, Greg from Everook join the I Beat It First crew to discuss their latest game, Damaged in Transit! Damaged in Transit is a split attention puzzle game where you attempt to deliver packages with 2 autonomous drones at the same time. Beware of spikes, fire, and water as you change the direction of gates just in the nick of time. Worst than those traps though, are the game jams these developers have participated in to get to this point. Damaged in Transit it out now on Steam and Nintendo Switch.
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  • Patch Notes 1 – Dark Sales with Shane Reynolds
    Jun 5 2020
    Join Eric, Jason, and Chris on a brand new podcast adventure, Patch Notes! How is this any different than our other podcasts? Well Patch Notes is our podcast where we interview Indie game developers about their latest game and how they got to this point. On the first issue, we welcome Shane Reynolds of Optiscatter Productions to talk about his new game Dark Sales, a 2D souls-like game with an Office Space/The Office paint coat. So grab your favorite stapler and jump to conclusions with us.
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  • IBIF Podcast 74 – Lipitor Pinball with Nik and Josh
    May 14 2020
    Join us for a very special IBIF Podcast as we talk Abs Vs The Blood Queen with it's creators Nik & Josh from BumbleBear Games! This isn't our normal format and is LITTERED with fun tangents so grab a glass and enjoy!
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  • IBIF PODCAST SPECIAL EDITION – INTERVIEW WITH CHRIS ALDERSON (POLYARC)
    Apr 20 2018
    Eric, Jason, and Chris are joined by their very special guest Chris Alderson from Polyarc.  A Veteran of the gaming industry, Chris spent many years at Monolith Studios and Bungie working on iconic games and characters, and serving as head of Character Design at Bungie.  In 2014 he took the leap with 2 friends and started Polyarc, the makers of the amazingly beautiful and critically acclaimed PSVR game Moss.  For his interview Chris went full bore, not only cracking open and ancient beer rescued from the Polyarc fridge also being the subject of ridicule in You Are Wrong Because Reasons.  So, sit back and enjoy!  Oh, AND BUY MOSS ON PSVR!!!!  You’ll thank us for it!
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    Less than 1 minute