Nerdtime Chronicles

By: Assembler FM
  • Summary

  • Adventure awaits in this real-play podcast from Assembler FM.

    Assembler FM
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Episodes
  • Nerdtime™ Chronicles - 8 - The Fires of Hector
    May 9 2024

    Listen here:

    https://assembler.fm/nerdtime/8

    This Episode:

    The team has to deal with an old friend of Alanir… who happens to shoot fireballs now?!? The mystery of how Hector got these magical powers takes a turn when our heroes enter a rather seedy bar full of magical combatants.

    This episode burns like Hector!

    About the Show:

    Welcome to Nerdtime Chronicles! What started as just some friends playing a remote DND game became a multi-episode podcast!

    When four strangers take a job at fantasy video game company Threeman Industries, they undergo a magical transformation and must use their new powers to save our world from the invading game world. Will they survive? We hope so, because there’s another episode coming!

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    58 mins
  • Nerdtime™ Chronicles - 7 - Is Anyone Not High?
    Mar 11 2024

    Listen here:

    https://assembler.fm/nerdtime/7

    This Episode:

    After the team get the lowdown on what's going on with thier powers, they get thier first mission! Can they survive the perils of Underground Atlanta? Who is Hector,? Why does Alanir owe everyone money? These questions and more, answred this episode!

    About the Show:

    Welcome to Nerdtime Chronicles! What started as just some friends playing a remote DND game became a multi-episode podcast!

    When four strangers take a job at fantasy video game company Threeman Industries, they undergo a magical transformation and must use their new powers to save our world from the invading game world. Will they survive? We hope so, because there’s another episode coming!

    Show More Show Less
    43 mins
  • Nerdtime™ Chronicles - 6 - A Quasit is Where I Keep my Cwothes
    Jan 29 2024

    Listen here:

    https://assembler.fm/nerdtime/6

    This Episode:

    After some introductions by Threeman, the heroes discuss what’s really going on at their new workplace. It seems Threeman Industries is trying to keep the magical realm of Sinova (now known to be a real place) from bleeding into Atlanta and causing trouble. The heroes upgrade their outfits and the adventuring equipment with “DLC” (magical objects pulled from Sinovia) and a visit to Threeman Industries’ armory. The changes they’ve experienced are discussed and though Alanir and Rosemary seem mostly nonplussed, Ibis’s and Hadron’s are more troubled. The heroes consider if their living arrangements need to change but, for now, only Alanir decides to accept the invitation to move into the Threeman building.

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    1 hr and 33 mins

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