• Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34

  • Jun 7 2022
  • Length: 1 hr and 43 mins
  • Podcast

Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34

  • Summary

  • Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.

    We talk about his latest endeavors as well as discuss his journey into the games industry.

    Chapters:
    1. (00:00) Who is Henry Golding?
    2. (11:21) Software Architecture In Games
    3. (25:13) Development Team Dynamics
    4. (37:30) Academics & University
    5. (51:02) Deadspace Extraction
    6. (01:05:44) Rare & Work Visas
    7. (01:19:01) Breaking in at Microsoft
    8. (01:27:19) Final Round
    9. (01:37:43) John’s Outro
    Links:

    Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/

    Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/

    The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub

    Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the

    Connect with the host: http://elkingpin.com

    Come On The Show: https://outofplayarea.com

    Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307

    Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

    Follow @outofplayarea & @elkingpin on Twitter

    Check out Descript using my affiliate link: http://descript.com?lmref=john@outofplayarea.com

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