• Graphics

  • May 6 2024
  • Length: 1 hr and 52 mins
  • Podcast

  • Summary

  • We're talking everything graphics in games! What's the purpose of a game's graphics, and which do we like most? We analyze the technological leaps, art styles, and gameplay experiences only possible due to certain types of visuals. Guest co-host, our good friend Andy!

    • 0:00 - Our first guest! Welcome Andy, AKA @Dractactics. How Zac and Andy know each other, their early shared games. Halo, Morrowind, Mass Effect. The Bethesda/BioWare Venn diagram.
    • 11:40 - Graphics, the "video" in video game. What's the current value of visuals in games? The earliest graphics: teletype, oscilloscope, ASCII.
    • 19:30 - Drawing a parallel between game graphics and other art forms, like film or fine art. The interplay between realism/representational art and more creative graphical styles.
    • 31:07 - When graphics were the appeal of arcade games, then home console technology outpaced arcades in late 90s/early 00s. PS2 being a sweet spot "Goldilocks" of just the right amount of graphical power. Mister Mosquito, Katamari Damacy.
    • 40:43 - Graphics allowing storytelling and worldbuilding. Closing the gap between creator intent and player experience. Uncharted, Grand Theft Auto, The Last of Us.
    • 48:26 - The uncanny valley: making characters that feel real, or missing the mark. Final Fantasy VII Rebirth, Detroit: Become Human.
    • 54:02 - Graphics in games of various budgets. Console vs. handheld, AAA vs. indie. Wider variety starting in the Xbox 360 era. Similar phenomenon in film/TV. The hand-drawn art style in Cuphead.
    • 1:02:37 - Gaming experiences only available with graphics: Spatial puzzle games like Portal, Viewfinder, Superliminal. Sports games. Virtual "traveling" or exploring physical spaces: Assassin's Creed, BioShock, Subnautica, Uncharted, DOOM & DOOM "VFR."
    • 1:13:00 - Next developments in graphics: raytracing, reflections, lighting. The smaller generational leaps of today compared to yesteryear. Cyberpunk 2077. FFVII Remake vs. Rebirth. Alan Wake 2.
    • 1:26:34 - When graphical limitations work in favor of game design or innovation. Superman 64 (sarcasm). The fog in Silent Hill. Jumping Flash.
    • 1:35:27 - Lofi art styles. Silent Hill 3. Shadow of the Colossus. Penny's Big Breakaway. Return of the Obra Dinn.
    • 1:41:04 - What do WE value in graphics? Love for PS1 coziness and modern graphics alike. Go hug a game developer!

    Bryan - @analogdarling on Twitch, Twitter, and Instagram

    Xander - @xanwithaplan on Twitch and Twitter

    Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram

    Andy - @DracTactics on Twitch

    Contact and Episode Suggestions - GameDeep.fun

    Theme Song by Robotprins

    Show More Show Less
activate_samplebutton_t1

What listeners say about Graphics

Average Customer Ratings

Reviews - Please select the tabs below to change the source of reviews.

In the spirit of reconciliation, Audible acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.