• Summary

  • 🧬 many call us the downfall of humanity, the disappointment of the century with our worship rocks and our inability to use uppercase letters. But we are more like captain marvel with our heroic liberalism, so, I welcome you to our genz podcast network!
    Genz.fm 2022
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Episodes
  • Season 3: Gen3 - Story telling Journey in B2B w/ Brendan L. Weitz
    Oct 31 2022

    Many are looking for ways to differentiate themselves in the sales world but the unified cold emails and ppts are becoming LAME! Journey.io developed an interactive way to incorporate storytelling into the sales process, making it more organic and engaging at scale. They are combining the art of storytelling and sales in a scalable way.

    Brendan L. Weitz shares his story of co-founding Journey and successfully completing their Seed round.

    Check-out Journey: https://www.journey.io/

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    35 mins
  • Season 3: Gen3 - Music in Web3 w/ Daniel Rowland
    Sep 29 2022

    Daniel Rowland is an audio engineer, producer, educator, and music tech executive. He holds both a B.S and M.F.A in Music Technology, and is currently Head of Strategy and Partnerships at Montreal’s LANDR Audio, and longtime professor at MTSU in Nashville.


    Daniel has been part of numerous international tours; produced the music for an Oscar-winning Pixar film; and mastered multiplatinum/Grammy-nominated albums, while working on projects for artists as varied as Nine Inch Nails, Seal, Meek Mill, Phillip Glass, and Gwen Stefani, along with dozens of Disney properties such as Star Wars and Marvel.


    Helping to grow LANDR to nearly 4 million users, Daniel has worked to refine their AI mastering engine and develop numerous virtual instruments, plugins, and other products, while crafting acquisition and partnerships deals with a wide range of startups and iconic brands/artists.

    To learn more about Daniel Rowland, visit: https://www.rowland-studios.com/


    To learn more about LANDR, visit: https://www.landr.com/

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    37 mins
  • Season 3: Gen3 - Motion Capturing the Metaverse w/ Remco Sikemma
    Sep 29 2022

    One of the biggest questions the world has been asking about the Metaverse is "Can the Metaverse imitate real human interactions?". A very important piece to answer that question is the ability to create human-like movements in the Metaverse, that's done through motion print and capture. Remco has been involved in solving this problem with his company Movella, looking at how avatars can experience simple body movements like eye contact, shaking hands, and walking hand in hand. These simple body movements can be the determinant of whether we spend more time in the metaverse or stick to our offline social life. Having worked with big projects like Black Panther, it's really important to see not only how motion print has a big role in the metaverse.

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    42 mins

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