• Game Features and Their Origins

  • May 15 2024
  • Length: 55 mins
  • Podcast

Game Features and Their Origins

  • Summary

  • Did you know Sega made a Die Hard Beat 'Em Up-style arcade? Anyway, join us for a conversation about three gameplay features and their origins.

    In this episode, Willie takes us down memory lane, and we explore the first appearances of three gameplay features—the ability to slow down time (aka bullet time), free-flow combat, and quick-time events. Of course, we couldn't have this conversation without mentioning games like Enter the Matrix, Batman: Arkham Asylum, and Dragon's Lair. Stick around until the end because Willie talks about the original first-person shooter game—it involves NASA and MIT, and it's way older than you think. Also, "After the eyes flash on the screen, shoot."

    Here's the full transcript for this episode.

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    The music you hear on the podcast is by ELFL, Lexica, and Christian Nanzell.

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