• Episode 185: Conflict Resolution

  • Feb 28 2025
  • Length: 1 hr and 8 mins
  • Podcast

Episode 185: Conflict Resolution

  • Summary

  • Matt & Geoff are joined by TroytlePower to discuss when a game is considered to not have combat, what "combat" means, and where its presence or lack serves the gameplay experience.

    The recently released Citizen Sleeper 2: Starward Vector maintains a constant sense of tension, danger, and violence without any sort of direct combat mechanic. When genre conventions are subverted all the time and there's more than one binary choice through obstacles in a game; why are we Fighting in the first place?

    You can find this episode's guest on his Website and Bluesky

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