(Original Post) https://blog.unity.com/news/plan-pricing-and-packaging-updates Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs. (Apology Tour) https://blog.unity.com/news/open-letter-on-runtime-fee The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. Unity Create President answers 24 Questions | Q&A w/ Marc Whitten https://www.youtube.com/watch?v=2hCb5K6gskw INTENSE Reaction to New Unity Change! https://www.youtube.com/watch?v=dB90Cse3aaM Garry Newman (Rust) - What Unity Is Getting Wrong https://garry.net/posts/unity-2020 Alderon Games (https://alderongames.com) Alice (https://Alice.dev) Path of Titans (https://alderongames.com/store/path-of-titans) Mike on Weapon X (https://twitter.com/dominucco)