• TECHMARINES - AND WHY IT SUCKS TO BE ONE | Warhammer 40k Lore
    Feb 19 2025

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    A Techmarine (known as a Frater Astrotechnicus in High Gothic) is a Firstborn or Primaris Space Marine technician and engineer as well as a full Astartes battle-brother of his Chapter. They are fully initiated members of both the Cult Mechanicus and their Chapter.

    Prospective Techmarines are chosen from the ranks of the Space Marine Chapters for their affinity with technology. They learn how to divine the runes of engineering and study the liturgy of maintenance. This great body of lore must be committed to memory and understood by the novice Techmarine.

    They are taught how to "feel" the pain of a damaged machine and heal it. When they come back they serve the same role in their Chapter as a Tech-priest Enginseer in the Astra Militarum. Without the passing on of such ancient lore, the Space Marines would eventually grind to a complete halt, unable to make war. Thus does every Chapter’s might hinge upon the esoteric knowledge of its Techmarines.

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    1 hr and 7 mins
  • BRETONNIA: FOR THE LADY! | Warhammer Fantasy Lore
    Feb 16 2025

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    Bretonnia, formally the Kingdom of Bretonnia, also known more prosaically as the "Land of Chivalry," is a highly martial Human feudal kingdom of the Old World that lies between the lands of the Grey Mountains and the Great Ocean. Bretonnia is second only in size to that of the Empire among the realms of Men in the Old World, and is both the Empire's chief rival and closest ally, having a culture and society that revolves around the ideals of nobility, a strict social hierarchy based on aristocratic birthright, and the upholding of a strictly enforced code of chivalry.

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    1 hr and 36 mins
  • AELDARI CORSAIRS: A PIRATE'S LIFE FOR ME! | Warhammer 40k lore
    Feb 12 2025

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    Aeldari Corsairs or Anhrathe are bands of piratical Aeldari Outcasts. They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperial battlefleet. Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar path, set free within the universe they are dangerously vulnerable. Only Eldar of especially strong character can survive for long as Outcasts.

    There are many bands of so-called Corsairs scattered across the galaxy, and all are savage and deadly raiders. Outcasts from the strict confines of the Craftworlds, the Corsairs live in self-imposed exile, seeking to explore the galaxy and experience the full gamut of emotion and sensation accessible to the Eldar’s sensitive psyche. Most are young and adventurous Eldar who will eventually return to their homes older, wiser and tempered by warfare. Some, however, embrace the raider’s life completely and fall further still, becoming ever more bloodthirsty and psychotic, indulging their darkest impulses and eventually seeking out the infamous Dark City.

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    1 hr and 13 mins
  • LEAGUES OF VOTANN: GRIMDARK TRUTH REVEALED
    Feb 5 2025

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    The Leagues of Votann are a prominent Squat civilization based around the Galactic Core. For thousands of years, they have exploited the riches of the core and overcome the dangers of the perilous region. Over these many millennia they have battled many of the galaxy's races, while just as frequently trading or acting as mercenaries.

    The Votann are a rugged survivalist culture, having derived their society from the dangerous merchant-fleets of the Dark Age of Technology. They find strength and unity in the endless quest to acquire the resources they need to endure. While many judge them as selfish hoarders, they see these actions as necessary to ensure the survival of their race. Few other races can match the cloned Kin of the Leagues of Votann in the resilience of mind, body, and spirit.



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    1 hr and 29 mins
  • NEW ANTIOCH: I SHALL MAKE WAR AGAINST THE HERETICS WITHOUT MERCY | Trench Crusade Lore
    Jan 29 2025

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    New Antioch, officially the Principality of New Antioch, is a Christian city-state which functions as the Church's main and only line of defense against Heretic forces in the Levant. The city started to be built, or more accurately rebuilt in 1559, and the construction and fortification works were finished in 1595. The Principality is located where the old city of Antioch once stood, in the northeastern edge of the Mediterranean Sea, and exclusively borders lands controlled by Heretic forces. The city and all its armed forces fall under the command of the Duke of New Antioch, a role currently being occupied by Duke Constantine.

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    1 hr and 23 mins
  • FULGRIM: THE SNAKE IS BACK! | Warhammer 40k Lore
    Jan 22 2025

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    Fulgrim (also known as the Phoenician, the Illuminator, the Prefector of Chemos) is the Primarch of the Emperor's Children, one of the twenty Primarchs created by the Emperor in the earliest days of the Imperium, just after the end of the Age of Strife. Fulgrim, like the other Primarchs, was sucked from Terra by the Gods of Chaos and placed on a faraway world in an attempt to prevent the coming of the Age of the Imperium. Constantly seeking to emulate the Emperor by perfecting himself, Fulgrim's obsession bred a hubris that drove him to eventually become consumed by the Chaos God Slaanesh. AND NOW HE IS BACK!

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    1 hr and 13 mins
  • NORSCA: THE CHAOS VIKINGS | Warhammer Fantasy Lore
    Jan 19 2025

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    Norsca is a frigid, arctic peninsula and Human cultural region located in the far north of the Old World, though not officially considered a cultural or historical part of it by southern scholars. Norsca lies on the very doorstep of the northern Chaos Wastes themselves. It is bordered to the south by the freezing waters of the Sea of Claws, to the north by the Sea of Chaos and the Chaos Wastes, and to the east by the roving Kurgan tribes of the Eastern Steppes.

    Norsca is inhabited by a race of savage and ferocious Men known variously as Norscans, Norsemen or the Norse. Long ago, in the time of Sigmar, when these people still inhabited the northern lands of what would become the Empire, they were known as the Norsii.

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    1 hr and 26 mins
  • DEATH WORLD TIER LIST | Warhammer 40k Lore
    Jan 15 2025

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    A δτ-class or Death World (sometimes spelled as Deathworld) is a world classification defined by its extremely dangerous or aggressive native flora and fauna. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. The most famous and notorious Death World is the hellish planet of Catachan

    Some worlds can be turned into Death Worlds, like what occurred on Indiga after numerous captive giant predators escaped from their zoos. When this happens, these worlds are labeled as Man-Made Death Worlds.

    Humans can, and do, live on these worlds, but it is a never-ending struggle. On many death worlds it is as if the entire bio-mass of the planet were consciously motivated against human settlement - concentrating forces against intruders to destroy them. Death worlds with human settlements or colonies can have populations of 1,000 to 15,000,000.

    Death worlds are not usually inhabited, and are nearly impossible to colonise but still need to be explored, which means the establishment of outposts and other support facilities. Some planets have rich mineral wealth, animal life, vegetables or gases, so tithes might range from Solutio Tertius to Solutio Prima.

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    1 hr and 19 mins