The Crypt Lord's Call cover art

The Crypt Lord's Call

Godguild, Book 1

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The Crypt Lord's Call

By: Dawson George
Narrated by: Henry Kramer
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About this listen

If Hell is full, where do the sinners go?

Theodore Goss is minding his own damn business when humanity's time runs out. Everyone is shunted off to Godguild, a new universe filled with magic, monsters, and stats, where the afterlife is determined by progression. It's not about being good anymore, or even being strong. All that matters is being at the top.

Hard though it is, Theo plays along as an Afterlifer, determined to make it to paradise eventually. But when a vicious guild drags him into a skeletal dungeon run, Theo realizes the monsters have it much worse than him.

Theo helps the surviving skeletons build a new home. To ensure their continued survival, however, Theo needs to navigate the minefield of unfriendly mobs, monsters of every shape and eldritch size, and of course, Hell itself peeking in at the edges, all while plumbing the secrets Godguild is hiding.

It's going to take more than levelling up to make it in this cruel world, and Theo is just the guy to go above and beyond.

Survival? Maybe for now. But Theo is coming for Godguild itself.

The Crypt Lord's Call is book one of Godguild, a LitRPG series where the protagonist brings intelligent mobs to his side by hook or by crook, all to take the fight to the system. It offers a healthy helping of crafting, base-building, and survival elements.

©2022 Dawson George (P)2022 Podium Audio
Action & Adventure Epic Epic Fantasy Fantasy Fiction Paranormal

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Just terrible!

Lacks proper and consistent world-building. System sass is random at best. Performance is just terrible, from lack of emoting and millisecond pause between each line, that makes it like he read each line separately and edited every line back together.

Also MC motivation is very terrible. There is no joy in power earned or wonder in discovery. I could only tolerate 60% of the whole thing.

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