Split the Party cover art

Split the Party

Spells, Swords, & Stealth Series #2

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Split the Party

By: Drew Hayes
Narrated by: Roger Wayne
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About this listen

Fleeing from a vengeful king has sent the former NPCs across Solium's borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they'll have to tackle an all-but-forgotten mystery buried at the town's border as well as seek the wisdom of a mysterious group of mages. With time, magic, and at least one god against them, it will take everything they've got to save Briarwillow - and themselves.

©2015 Andrew Hayes (P)2015 Tantor
Action & Adventure Epic Epic Fantasy Fiction Literature & Fiction Fantasy Royalty Comedy Funny LitRPG

What listeners say about Split the Party

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  • Overall
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love it

love the story and love the details of how he described the objects . In the end really good

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  • Overall
    4 out of 5 stars
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    4 out of 5 stars
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    3 out of 5 stars

Love the allure!

I think this book was good because of its characters, who are diverse and loveable as well as the general setting, theme and ending. However I think that the in between was a bit off and uninteresting in places like when they were coming in at the beginning. I recommend this book to all role players or there.🤠please write more and let the two character sets meet👏🏻

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1 person found this helpful

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    4 out of 5 stars
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👍

Solid story, good sequel to NPCs, keen for the next book. I need to keep writing to get to 15 characters

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    5 out of 5 stars
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    5 out of 5 stars

Original story well told

Takes the strange world that all medieval role playing games seem to exist in and makes a believable story about the character that live in that world after the players have packed up their dice and gone home.

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  • Overall
    2 out of 5 stars
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    2 out of 5 stars

Campy, bland.

The first book had npc's vs PC's, with build up and conflict. This had build up, no conflict. Ha it's moments, but this book meanders about on an odd quest with an odd resolution.

Meh.

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