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Pathfinder Tales: Starspawn

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Pathfinder Tales: Starspawn

By: Wendy N. Wagner
Narrated by: Ilyana Kadushin
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About this listen

Paizo Publishing is the award-winning publisher of fantasy role-playing games, accessories, and board games. Pathfinder Tales: Starspawn is the latest in their popular series. The sequel to Hugo Award winner Wendy N. Wagner's Skinwalkers !

Once a notorious Viking and pirate, Jendara has at last returned to the cold northern isles of her home, ready to settle down and raise her young son. Yet when a mysterious tsunami wracks her island's shore, she and her fearless crew must sail out to explore the strange island that's risen from the sea floor. No sooner have they arrived in the lost island's alien structures, however, than they find themselves competing with a monstrous cult eager to complete a dark ritual in those dripping halls. For something beyond all mortal comprehension has been dreaming on the sea floor. And it's begun to wake up.

©2016 Paizo Inc. (P)2016 Macmillan Audio
Epic Epic Fantasy Fiction Movie, TV & Video Game Tie-Ins Tie-in Fantasy Island

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Dungeons and Dagon

Apologies for the pun. That's what you get, I guess, when you combine the world of Pathfinder with Lovecraftian themes.

I wanted to love this novel, I really did. It started well, and ended pretty well, and had a few good moments along the way (including a rather extreme body-horror-esque scene) but, on the whole, the middle of the book seemed to be one long slog of the characters running up and down dark, dank, slimy tunnels, trying to find each other. It felt like the novelisation of a gameplay session, with a couple of random encounters being all that broke up the monotony.

Also, a detail that seemed to have been randomly inserted in the opening chapter as some sort of foreshadowing was vaguely mentioned half-way through, but the implications thereof were left entirely unexplored. You'll know what I mean. (Unless it's just me, I guess!)

The narration was ... average. Not great, not awful. There was no real attempt to give different characters their own voice, and there was a lack of consistency in pronunciation (I wasn't sure whether one of the characters was Vorin or Vorn or Vorrn -- according to the wiki it's Vorrin -- because sometimes his name had two syllables, sometimes only one.)

(Oh. And ignore my punny title; the Lovecraftian horror lurking behind the story is *not* Dagon.)

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