Kobold Guide to Dungeons
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Narrated by:
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Ray Greenley
About this listen
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!
The Kobold Guide to Dungeons gives both new and experienced Game Masters insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.
Practical essays gives you insider tips and tricks to:
-Design non-linear dungeons to explore
-Think in 3D to make amazing spaces
-Make every room count, even when there’s no monster
-Create solutions in addition to combat
-Dole out treasure—without blowing the bank
The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.
Open this book and level up your half of the game!
©2023 Kobold Press (P)2023 Kobold PressWhat listeners say about Kobold Guide to Dungeons
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- Joshua
- 21-11-2024
The Best D&D Book
Has a stellar line up of legendary game designers give you their take on improving dungeons. Priceless information. Considering getting an online copy so I can take detailed notes on the whole book
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