Try free for 30 days
-
Dungeon World 4
- A Dungeon Core Experience
- Narrated by: Miles Meili
- Length: 12 hrs and 4 mins
Failed to add items
Add to basket failed.
Add to Wish List failed.
Remove from Wish List failed.
Follow podcast failed
Unfollow podcast failed
Buy Now for $27.99
No valid payment method on file.
We are sorry. We are not allowed to sell this product with the selected payment method
Publisher's Summary
In search for the townspeople of Gatecross and his Core Power Guild, Fred and his friends wind up in the city of Allroads - where they find more than they bargained for. After successfully breaking them all out of prison using his special abilities and creating a small dungeon underneath the city, his activity unfortunately gained the attention of the elemental Dungeon Core factions surrounding the large valley where the city is located.
That’s because the city of Allroads is occupying the middle of what the Cores called a Convergence, an area of intense elemental concentration that produced an extraordinary amount of ambient Mana; those Convergences are protected and off-limits for any dungeons to possess, which is one of the reasons Fred gained the ire of the nearby Cores.
Or, it could be because he destroyed three of their own....
Regardless of the reason, Allroads is under siege, and Fred has to help defend the city from all seven of the elemental factions pressing against his territory border, prepare for potential invaders to his dungeon with the help of his Shards, and potentially figure out a way to save both species (Humans and Dungeon Cores) from extinction.
And he has to do all of that while convincing the Allroads Council not to execute him for bringing all of this trouble to their literal doorstep....
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
What listeners say about Dungeon World 4
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Toran
- 27-01-2020
nice combination of dungeon aspects.
more of the same as the last few books, just a little longer and more refined, though more stat heavy too. though those parts are segmented/separated well and clearly so are easy to skip if you wish
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Anonymous User
- 09-01-2020
I liked it
It’s a good pg series and this is my favourite book so far cant wait for the next
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Anonymous User
- 09-02-2020
Can't wait for Book 5
Absolutely fantastic. perfect continuation of the previous storyline, character development and introduction of new characters even this far into a series seems flawless. a real novelty considering that most of these storylines make the main character so overpowered so quickly that it is not feasible to continue to play with them or progress the story. Thank-you.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Xravia
- 18-01-2020
Doing the same thing with more stuff.
I like stories where the character makes the best out of their circumstances and how the make little things do more because of their own skill and experience. To be fair the fred has neither skill or experience - its just a tailored ruleset that only exists for dualborn. I was okay with it in the first book because of his personal goals and objectives being the end goal, yet the reason for the change is the romance and guild which isn't done in a convincing way. First it was the item creation ability, then it was the undying part, then the resurrection, different power system, adaptive magic system, training stuff, implosion, explosion, dev mode dungeon system that was accessed by trying harder, creating dungeon cores even the restriction of not leaving the dungeon was lifted. The part that really ticked me off was the 'intuition' of running into the wind territory to get the final element which knocked it down from 4 stars to 3.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!